Posts Tagged ‘Advanced Digital

17
Nov

Advanced Digital – Final Project – Visual Poem

Select one of the poems by Jorge Luis Borges found here.

Visit Born Magazine and study the combination of literary arts and interactive media that they feature.

Create an animated, interactive piece using the poem that you have selected.

 

Your work should include:

  • Sound 
  • a preloader
  • at least one movie clip
  • a link system that allows the viewer to determine the pace of the piece
  • a full screen script
Submit all storyboards and sketches as scanned pdf’s (this means you, Ryan)
Submit the work as a .swf and a Mac projector file, titled yourname_poem
Progress crit: Wednesday December 3
Final files due no later than: 10:30 am on Tuesday December 9
29
Oct

Adv Digital – Sound

Sound

A sound is something that is heard. Listening is an activity.

Sound design is fine-tuning the message your audience will sense. Sound may be buried in the message and only noticed if it is ever taken away. Sound may be the message. Without it we limit the use of one of our most receptive senses. Naturally, certain tones are conveyed by using certain sounds that ultimately communicate a message. It will be up to you to determine what you want to say and how you want to say it through the design of sound.

Below is a list of five words. Each student must compose sound from a sample or recorded means or a combination of both that communicates each word. Listen critically to how different sounds portray different messages. Each sound should be exactly ten seconds in length, exported as .mp3 files. We will play each .mp3 one at a time through the QuickTime player. Do not use music.

The words to use are:

Soft
Global
Digital
Speed
Mournful

Details. Five, ten-second .mp3 files.

Each file should be labeled with the corresponding sound names as well as students’ initials followed with .mp3 (for instance soft_studentinitials.aif). Place the files in a folder labeled “sound_studentslastname” and burn it to a CD labeled with your first and last name as well as “Sound.” Be prepared to load the files onto the presentation computer at the beginning of class.

Grading

Audio: 100%. Student demonstrated the ability to record, import, edit, compose, and export .aif files. Student also demonstrated an appropriate, clear, and memorable solution to the given problem. Level of finish and technical craft achieved.

Progress Crit = Nov 17

Download Audacity

Download .mp3 encoder for Audacity

Download Sound Flower

29
Oct

adv digital – audacity tutorial part 1

29
Oct

adv digital – audacity tutorial part 2

20
Oct

advanced digital – visual equations from verbal language

Enabling words to mimic verbal meaning, visually and kinetically

Examine a word with different connotations (multiple meanings).  For example, the word mercury could mean an element, a planet, or an automobile brand. Through motion, define a specific meaning for your choosen word.   You should reveal a narrative that is revealed over a ten-second period using only type.

Specifications:

640 pixels x 480 pixels (12 fps)

Sans serif type, black on white background

ten seconds

progress crit Oct. 29

24
Sep

advanced digital book suggestion

22
Sep

Advanced Digital – Project 3 Swarm

Swarm

Swarm is a two-part project: storyboarding and motion design

Swarm: (1) a large number of bees, with a queen, leaving a hive to start a new colony, (2) a colony of bees in a hive, (3) a moving mass, crowd, or throng. It also means: (4) to fly off in a swarm, (5) to move, be present, etc. in large numbers, (6) to be crowded.

Throng: (1) a crowd, (2) any great number of things considered together, (3) to gather together, (4) crowded into.

Storyboard. Begin by free writing what your swarm is composed of using any of the above definitions. You may certainly use bees, but it could be anything moving en masse. What is your mass and where, how and why is it moving? I want you to start seeing and visually communicating in terms of objects/forms moving in a mass. What is your swarm composed of? What is your swarm doing? Show us the motion of your swarm. After you have had a chance to start writing creatively, write at least three different simple scenarios about your swarm while simultaneously sketching out storyboard frames that will become the visuals for the final animation. What will your swarm look like? Is it a swarm of something we recognize, a swarm of fictional forms or entirely abstract elements? Finally, choose one scenario and start creating your frames in illustrator into one, nine-frame storyboard that shows the motion of your swarm. Use the space below your frames to describe the motion at that moment in time.

Since the storyboards will be used to generate ideas and as a guide for the final motion design animations, consider how you will incorporate the following in storyboard form: shape and motion tweening, motion paths, and an effective use of point of view as it relates to the viewing area, timing, speed / velocity, and a limited two-color palette. You may only use two colors: for our purposes, white and black are each considered a color if you choose to use them.

Motion Design. The second and final part of the project is a Flash animation. Using your research and storyboards as a guide, consider how to effectively design and animate your story to nine seconds exactly. Flash animations must effectively show the following: shape and motion tweening, motion paths, and use of layers, and an effective use of point of view as it relates to the viewing area, timing, speed/velocity, and a limited two color palette.
Consider how the use of scale, point of view, timing, velocity, color and transparency, illustration, multiple shape, and motion tweening will communicate your ideas clearly. How will the animation begin? How will you follow through with your idea to the end? Control the medium with continuity, consistency, and clarity.

Animation details. Final animations must be exactly nine seconds in duration.

Size: 640 pixels x 480 pixels

Speed: 12 fps
Final animation must be rendered out as a QuickTime movie.
Name the final .mov as: swarm_lastname.mov

Provide storyboard PDF as well as the final .mov animation on a single CD.
Label the CD as: Project 4: Swarm and include your first and last name.

Grading Out of 100
Storyboards: 20%. Ability to visualize an appropriate, clear, well-organized, and memorable solution to the given problem in storyboard form as outlined above. Level of finish and technical craft achieved.
Animation: 60%. Ability to visualize an appropriate, clear, well organized, and memorable solution to the given problem in regard to multiple shape and motion tweening, motion paths, and use of layers, and an effective point of view, timing, speed/velocity, and a limited two-color palette.
Animation Presentation/Technical Craft: 20% Level of technical finish achieved in final presentation of the animation as it relates to multiple shape and motion tweening, motion paths, and use of layers, and an effective use of point of view, timing, speed/velocity, and a limited two-color palette. Size of animations must be 640 x 480 pixels.

05
Sep

Advanced Digital – Project 2 Virus Storyboarding

Project 2 Virus Storyboarding

Required: Three, nine-frame storyboards

Virus: any large group of tiny infective agents causing various diseases, any harmful influence.

Biologically or electronically, we have all been infected with viruses.  How do viruses infect? What do they look like and, most importantly to us in regard to motion, how do they move? Students should research what a virus is/can be as well as how it may move, morph, and infect. Is there such a thing as a good virus – what does that look like and how does that move and infect over time? How will students viruses move from host to host – will they split, divide, morph, mutate, kill, breed, multiply, etc.?

Students may use an existing virus or fictionally invent a virus based on the research of actual viruses. Is your virus friendly? Is your virus deadly? How does the virus survive? Is the virus a single celled organism or is it part of a billion-cell colony? Will your virus be electronic? Consider how to visually show the life span of the virus – from its inception to its successful infection, mutation, or death. Also consider the “tone” of your virus – will it be serious, playful, sad, empathetic, strong, cunning etc.?

Use the storyboard process: writing, drawing, building  / designing frames, and describing as outlined below.

Step 1: Research Viruses. Begin this project with simple research into the world of viruses. Attempt to become a brief virus expert to understand the subject matter.

Step 2A: Concept, Invent, Sketch, and Write. After conducting simple research into the world of viruses, begin free writing and free sketching ideas that will lead to a narrative. Consider what the virus is composed of. Show how your virus moves. Show how the virus feeds, infects, and multiplies. What tone / personality will your virus communicate? Consider how you will be able to tell three different stories about you virus.

Step 3: Build Final Frames in Sequential Order. After you have made a sequence of drawings that tell the story, start editing and building the final nine frames for each story. Storyboards should clearly tell the story of the motion in logical, sequential order – in other words, the events of the story should come right after each other to make sense. Students should look critically at how the sequence will begin, how the motion is conveyed, and how the story ends. Give attention to how much information you need from frame to frame to tell the story.

Organize your storyboards into a Keynote presentation.  Export the presentations as a QuickTime movie.

Grading out of 100

Concept 70 %. Student was able to visualize an appropriate, clear, well-organized, and memorable solution to the given problem.

Presentation / Craft 30 %. Level of finish achieved in the final frames as well as the final presentation.

Progress Critique: Sept. 19

29
Aug

Advanced Digital – Storyboard Template

Here is the link for the in progress storyboards.

Here is the link for the final storyboard template.

27
Aug

Advanced Digital – Project 1: The Laws of Motion

Guidelines for Project 1 – Motion

Project 1: Newton’s Laws of Motion Storyboarding
Basic Storyboarding according to Newton’s principles of motion
Required: Three, nine-frame storyboards on 8.5 x 11 inch paper. Include written descriptions. Any non-digital, black and white drawing media may be used (pencil, black pen, black marker, etc.).
Due: In progress sketches and notes. Three, nine-frame storyboards.

Sir Isaac Newton: Philosophiae Naturalis Principia Mathematica, William Dawson & Sons, 1687 (as know as Newton’s Laws of Motion).
1. Objects at rest will stay at rest and objects in motion will stay in motion in a straight line unless acted upon by an unbalanced force.
2. Force is equal to mass times acceleration
3. For every action there is always an opposite and equal reaction.

Step 1: Find Motion. Find three examples of anything in motion that demonstrates at least one of Newton’s three laws of motion. Motion must be uninitiated by the student. Students should look for motion and not create motion. For example, watching a ball being kicked back and forth instead of asking two people to kick a ball back and forth is an uninitiated motion. Studying the effects on curtains blowing in a window instead of twirling around fabric by hand is an uninitiated motion. The purpose for uninitiated motion is to challenge students to see motion in things that would otherwise go unnoticed.

Step 2: Observe, Sketch, and Write about Motion. After finding motion that represents Newton’s laws of motion, begin by describing the motion with notes and sketching real time drawings – drawings done on site that record the motion as it takes place. Students should produce a series of sequential drawings that tell the story clearly. After enough information about the motion has been recorded, students may redraw the event in nine frames that will make up the final story board. Final frames must be drawn with either pencil, black pen/marker, black ink, or black and white paint. No color or digital means will be used.
Step 3: Edit Frames. After you have made a sequence of drawings that tell the story, start editing the frames to exactly nine frames. Storyboards should tell the story of the motion in a logical, sequential order – in other words, the events of the story should come right after each other in the order the story is being told. Students should look critically at how the sequence will begin, how the motion is conveyed, and how the story ends – all of which should be shown clearly in the final storyboard frames.
Step 4: Transfer Final Frames to Storyboard. Once each story is determined and communicates the motion in nine frames, transfer the drawings to the final template. The may be done by redrawing, photocopying, or tracing the selected frames. Add a brief, hand written paragraph consisting of two or three sentences describing the motion for each storyboard below the frames.

Materials Needed
Sketchbooks, drawing paper, journal – whatever is comfortable for the students to sketch and take notes.
Three copies of the provided storyboard template. Black and white, non-digital media – pencil, black pen/marker, black ink, or black and white paint. No color or digital means will be used.

Grading out of 100
Concept: 60%. Student was able to visualize an appropriate, clear, well organized, and memorable solution to the given problem.
Presentation / Craft: 30%. Level of finish achieved in final presenation.
Class Participation: 10% Ability to articulate thoughts and ideas in a group setting and with the instructor about the project, in a professional and respectful manner that fosters and creates a learning environment.

Progress Critique: Monday September 8

24
Aug

Advanced Digital Syllabus

Advanced Digital Syllabus




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