Archive for the 'Advanced Digital' Category

25
Nov

Final Exam Schedule – Fall 2008

MWF Electronic Imaging – Wednesday December 10 at 1:30 pm

TR Electronic Imaging – Friday December 5 at 1:30

Advanced Digital – Tuesday December 9 at 10:10

 

Your final projects are due NO LATER THAN the exams scheduled above.

 

FAQ

Q: Can I turn my project in before the scheduled exam time?

A: Yes

21
Nov

Class – Friday November 21

Don’t forgot, BFA portfolio reviews are being held today. MWF Electronic Imaging and Advanced Digital will not be meeting.

See you on monday.

17
Nov

Advanced Digital – Final Project – Visual Poem

Select one of the poems by Jorge Luis Borges found here.

Visit Born Magazine and study the combination of literary arts and interactive media that they feature.

Create an animated, interactive piece using the poem that you have selected.

 

Your work should include:

  • Sound 
  • a preloader
  • at least one movie clip
  • a link system that allows the viewer to determine the pace of the piece
  • a full screen script
Submit all storyboards and sketches as scanned pdf’s (this means you, Ryan)
Submit the work as a .swf and a Mac projector file, titled yourname_poem
Progress crit: Wednesday December 3
Final files due no later than: 10:30 am on Tuesday December 9
29
Oct

Adv Digital – Sound

Sound

A sound is something that is heard. Listening is an activity.

Sound design is fine-tuning the message your audience will sense. Sound may be buried in the message and only noticed if it is ever taken away. Sound may be the message. Without it we limit the use of one of our most receptive senses. Naturally, certain tones are conveyed by using certain sounds that ultimately communicate a message. It will be up to you to determine what you want to say and how you want to say it through the design of sound.

Below is a list of five words. Each student must compose sound from a sample or recorded means or a combination of both that communicates each word. Listen critically to how different sounds portray different messages. Each sound should be exactly ten seconds in length, exported as .mp3 files. We will play each .mp3 one at a time through the QuickTime player. Do not use music.

The words to use are:

Soft
Global
Digital
Speed
Mournful

Details. Five, ten-second .mp3 files.

Each file should be labeled with the corresponding sound names as well as students’ initials followed with .mp3 (for instance soft_studentinitials.aif). Place the files in a folder labeled “sound_studentslastname” and burn it to a CD labeled with your first and last name as well as “Sound.” Be prepared to load the files onto the presentation computer at the beginning of class.

Grading

Audio: 100%. Student demonstrated the ability to record, import, edit, compose, and export .aif files. Student also demonstrated an appropriate, clear, and memorable solution to the given problem. Level of finish and technical craft achieved.

Progress Crit = Nov 17

Download Audacity

Download .mp3 encoder for Audacity

Download Sound Flower

29
Oct

adv digital – audacity tutorial part 1

29
Oct

adv digital – audacity tutorial part 2

27
Oct

Class updates for Monday, October 27 (today)

We have a candidate on campus interviewing for the Director for the Center of Creative Arts position. It will effect my ability to be in class for the entire scheduled time.

Advanced Digital will not begin until 11 and I will leave Electronic Imaging at 1 on Monday October 27.

Sorry for the inconvenience. The lab will be open for you to work while I am gone.

20
Oct

advanced digital – visual equations from verbal language

Enabling words to mimic verbal meaning, visually and kinetically

Examine a word with different connotations (multiple meanings).  For example, the word mercury could mean an element, a planet, or an automobile brand. Through motion, define a specific meaning for your choosen word.   You should reveal a narrative that is revealed over a ten-second period using only type.

Specifications:

640 pixels x 480 pixels (12 fps)

Sans serif type, black on white background

ten seconds

progress crit Oct. 29

16
Oct

Deadline Changes

Over the next week or so, I will be very involved in the University’s search for a new director for the Center of Excellence in the Creative Arts.  Unfortunately, that will mean that I will occasionally miss all or part of a class.

I have changed a couple of upcoming deadlines to help us all through this process.

Advanced Digital:
Swarm Progress Crit = Wednesday October 22

Electronic Imaging
Restore Projects will still be due on October 20 or 21

Project 3 prints will be due on October 22 or 23

Please feel free to e-mail me if you have any questions. 

13
Oct

Student Work of the Week (advanced digital) – Yvette Campagna and Mark Richardson


Mark Richardson – Virus Storyboard from Barry Jones on Vimeo.


Yvette Campagna – Virus Storyboard from Barry Jones on Vimeo.

02
Oct

Class on Friday Oct. 3

I will not be in class on Friday Oct. 3. I will stop by at the beginning of class, but will have to leave shortly there after. Advanced Digital Students should have their cd’s and storyboards ready to turn in.

24
Sep

advanced digital book suggestion

22
Sep

Extra Credit for Everybody

10 free points on a project grade.

Attend the Chip Kidd lecture and write a one-page summary. That’s all.

Hand in your, typed, one-page summaries on thursday or friday of this week (the 25th or 26th of September).

22
Sep

Advanced Digital – Project 3 Swarm

Swarm

Swarm is a two-part project: storyboarding and motion design

Swarm: (1) a large number of bees, with a queen, leaving a hive to start a new colony, (2) a colony of bees in a hive, (3) a moving mass, crowd, or throng. It also means: (4) to fly off in a swarm, (5) to move, be present, etc. in large numbers, (6) to be crowded.

Throng: (1) a crowd, (2) any great number of things considered together, (3) to gather together, (4) crowded into.

Storyboard. Begin by free writing what your swarm is composed of using any of the above definitions. You may certainly use bees, but it could be anything moving en masse. What is your mass and where, how and why is it moving? I want you to start seeing and visually communicating in terms of objects/forms moving in a mass. What is your swarm composed of? What is your swarm doing? Show us the motion of your swarm. After you have had a chance to start writing creatively, write at least three different simple scenarios about your swarm while simultaneously sketching out storyboard frames that will become the visuals for the final animation. What will your swarm look like? Is it a swarm of something we recognize, a swarm of fictional forms or entirely abstract elements? Finally, choose one scenario and start creating your frames in illustrator into one, nine-frame storyboard that shows the motion of your swarm. Use the space below your frames to describe the motion at that moment in time.

Since the storyboards will be used to generate ideas and as a guide for the final motion design animations, consider how you will incorporate the following in storyboard form: shape and motion tweening, motion paths, and an effective use of point of view as it relates to the viewing area, timing, speed / velocity, and a limited two-color palette. You may only use two colors: for our purposes, white and black are each considered a color if you choose to use them.

Motion Design. The second and final part of the project is a Flash animation. Using your research and storyboards as a guide, consider how to effectively design and animate your story to nine seconds exactly. Flash animations must effectively show the following: shape and motion tweening, motion paths, and use of layers, and an effective use of point of view as it relates to the viewing area, timing, speed/velocity, and a limited two color palette.
Consider how the use of scale, point of view, timing, velocity, color and transparency, illustration, multiple shape, and motion tweening will communicate your ideas clearly. How will the animation begin? How will you follow through with your idea to the end? Control the medium with continuity, consistency, and clarity.

Animation details. Final animations must be exactly nine seconds in duration.

Size: 640 pixels x 480 pixels

Speed: 12 fps
Final animation must be rendered out as a QuickTime movie.
Name the final .mov as: swarm_lastname.mov

Provide storyboard PDF as well as the final .mov animation on a single CD.
Label the CD as: Project 4: Swarm and include your first and last name.

Grading Out of 100
Storyboards: 20%. Ability to visualize an appropriate, clear, well-organized, and memorable solution to the given problem in storyboard form as outlined above. Level of finish and technical craft achieved.
Animation: 60%. Ability to visualize an appropriate, clear, well organized, and memorable solution to the given problem in regard to multiple shape and motion tweening, motion paths, and use of layers, and an effective point of view, timing, speed/velocity, and a limited two-color palette.
Animation Presentation/Technical Craft: 20% Level of technical finish achieved in final presentation of the animation as it relates to multiple shape and motion tweening, motion paths, and use of layers, and an effective use of point of view, timing, speed/velocity, and a limited two-color palette. Size of animations must be 640 x 480 pixels.

05
Sep

Advanced Digital – Project 2 Virus Storyboarding

Project 2 Virus Storyboarding

Required: Three, nine-frame storyboards

Virus: any large group of tiny infective agents causing various diseases, any harmful influence.

Biologically or electronically, we have all been infected with viruses.  How do viruses infect? What do they look like and, most importantly to us in regard to motion, how do they move? Students should research what a virus is/can be as well as how it may move, morph, and infect. Is there such a thing as a good virus – what does that look like and how does that move and infect over time? How will students viruses move from host to host – will they split, divide, morph, mutate, kill, breed, multiply, etc.?

Students may use an existing virus or fictionally invent a virus based on the research of actual viruses. Is your virus friendly? Is your virus deadly? How does the virus survive? Is the virus a single celled organism or is it part of a billion-cell colony? Will your virus be electronic? Consider how to visually show the life span of the virus – from its inception to its successful infection, mutation, or death. Also consider the “tone” of your virus – will it be serious, playful, sad, empathetic, strong, cunning etc.?

Use the storyboard process: writing, drawing, building  / designing frames, and describing as outlined below.

Step 1: Research Viruses. Begin this project with simple research into the world of viruses. Attempt to become a brief virus expert to understand the subject matter.

Step 2A: Concept, Invent, Sketch, and Write. After conducting simple research into the world of viruses, begin free writing and free sketching ideas that will lead to a narrative. Consider what the virus is composed of. Show how your virus moves. Show how the virus feeds, infects, and multiplies. What tone / personality will your virus communicate? Consider how you will be able to tell three different stories about you virus.

Step 3: Build Final Frames in Sequential Order. After you have made a sequence of drawings that tell the story, start editing and building the final nine frames for each story. Storyboards should clearly tell the story of the motion in logical, sequential order – in other words, the events of the story should come right after each other to make sense. Students should look critically at how the sequence will begin, how the motion is conveyed, and how the story ends. Give attention to how much information you need from frame to frame to tell the story.

Organize your storyboards into a Keynote presentation.  Export the presentations as a QuickTime movie.

Grading out of 100

Concept 70 %. Student was able to visualize an appropriate, clear, well-organized, and memorable solution to the given problem.

Presentation / Craft 30 %. Level of finish achieved in the final frames as well as the final presentation.

Progress Critique: Sept. 19




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