Archive for September, 2008

28
Sep

weekend video – Le Tone – Lake Of Udaipur

27
Sep

Weekend Video – Lovely song by kell black for ginger’s husband serving in afghanistan

24
Sep

AV Jam tonight!

24
Sep

advanced digital book suggestion

23
Sep

Electronic Imaging – Texture Project turn in

Submit your texture project on a cd as “yourfilename.tif”, flattened at 300 dpi, 7″ x 10″

22
Sep

Extra Credit for Everybody

10 free points on a project grade.

Attend the Chip Kidd lecture and write a one-page summary. That’s all.

Hand in your, typed, one-page summaries on thursday or friday of this week (the 25th or 26th of September).

22
Sep

Advanced Digital – Project 3 Swarm

Swarm

Swarm is a two-part project: storyboarding and motion design

Swarm: (1) a large number of bees, with a queen, leaving a hive to start a new colony, (2) a colony of bees in a hive, (3) a moving mass, crowd, or throng. It also means: (4) to fly off in a swarm, (5) to move, be present, etc. in large numbers, (6) to be crowded.

Throng: (1) a crowd, (2) any great number of things considered together, (3) to gather together, (4) crowded into.

Storyboard. Begin by free writing what your swarm is composed of using any of the above definitions. You may certainly use bees, but it could be anything moving en masse. What is your mass and where, how and why is it moving? I want you to start seeing and visually communicating in terms of objects/forms moving in a mass. What is your swarm composed of? What is your swarm doing? Show us the motion of your swarm. After you have had a chance to start writing creatively, write at least three different simple scenarios about your swarm while simultaneously sketching out storyboard frames that will become the visuals for the final animation. What will your swarm look like? Is it a swarm of something we recognize, a swarm of fictional forms or entirely abstract elements? Finally, choose one scenario and start creating your frames in illustrator into one, nine-frame storyboard that shows the motion of your swarm. Use the space below your frames to describe the motion at that moment in time.

Since the storyboards will be used to generate ideas and as a guide for the final motion design animations, consider how you will incorporate the following in storyboard form: shape and motion tweening, motion paths, and an effective use of point of view as it relates to the viewing area, timing, speed / velocity, and a limited two-color palette. You may only use two colors: for our purposes, white and black are each considered a color if you choose to use them.

Motion Design. The second and final part of the project is a Flash animation. Using your research and storyboards as a guide, consider how to effectively design and animate your story to nine seconds exactly. Flash animations must effectively show the following: shape and motion tweening, motion paths, and use of layers, and an effective use of point of view as it relates to the viewing area, timing, speed/velocity, and a limited two color palette.
Consider how the use of scale, point of view, timing, velocity, color and transparency, illustration, multiple shape, and motion tweening will communicate your ideas clearly. How will the animation begin? How will you follow through with your idea to the end? Control the medium with continuity, consistency, and clarity.

Animation details. Final animations must be exactly nine seconds in duration.

Size: 640 pixels x 480 pixels

Speed: 12 fps
Final animation must be rendered out as a QuickTime movie.
Name the final .mov as: swarm_lastname.mov

Provide storyboard PDF as well as the final .mov animation on a single CD.
Label the CD as: Project 4: Swarm and include your first and last name.

Grading Out of 100
Storyboards: 20%. Ability to visualize an appropriate, clear, well-organized, and memorable solution to the given problem in storyboard form as outlined above. Level of finish and technical craft achieved.
Animation: 60%. Ability to visualize an appropriate, clear, well organized, and memorable solution to the given problem in regard to multiple shape and motion tweening, motion paths, and use of layers, and an effective point of view, timing, speed/velocity, and a limited two-color palette.
Animation Presentation/Technical Craft: 20% Level of technical finish achieved in final presentation of the animation as it relates to multiple shape and motion tweening, motion paths, and use of layers, and an effective use of point of view, timing, speed/velocity, and a limited two-color palette. Size of animations must be 640 x 480 pixels.

16
Sep

Electronic Imaging Project #3 – Memento / Emulation

Take a defining moment in your life. Avoid obvious events (such as high school graduation) that everyone has experienced. Look for something unique to you.

Using the style of one of the artists below, create an image of your defining moment.

Details:

Style / Artists: Select one of the following artists and work in their style to create your image.
Sandy Young – http://www.studio-y.com/
Diane Fenster – http://www.dianefenster.com/
Naomi Shea – http://www.naomishea.com/
Michael Morgenstern – http://www.mmorgenstern.com/
Maggie Taylor – http://www.maggietaylor.com/indexframe.html
Guillem Ramos-Poqui – http://www.ramos-poqui.com/

Images: Scans from personal photographs or other sources, no Internet images.
No drawing

Text: none

Color: Use color

Final Image: 11 x 14 finished print; flush mounted on 11 x 14 illustration board.

Progress Crits:
Oct 6 & 7

16
Sep

The Beuys Club – Time to Dance

15
Sep

Student Work of the Week – Courtney Zenner Motion Storyboard

12
Sep

weekend video – the leningrad cowboys (found at vj.tv)

10
Sep

Electronic Imaging – 12 shapes final submissions

Submit your final projects on monday sept 15 or tues sept 16 (depending on your section) on a cd.  Make sure that your file is flattened and a tif. Name your file “yourname.tif”, and write your name on the cd.

10
Sep

Phillip Andrew Lewis lecture on Sept. 11 at 12:45

The lecture has been pushed back to 12:45 and moved to Trahern 401.

05
Sep

weekend video – emergency broadcast network

They guys who started it all.

05
Sep

Electronic Imaging – Project 2 – Texture

ACTUAL : an object or surface that exists in space
SIMULATED: attempt on flat surface to create the appearance of an actual texture or pattern.

Appearance of texture is relative to value or contrast.

Create a composition with at least three visual planes that clearly identify a foreground, a middle ground, and a background.

Specifics

final print should be 7″ x 10″ with either a vertical or horizontal orientation.

Final image should be abstract or non-representational in nature.

Include at least three textures from either scanned or constructed imagery.

Trim printed image and mount on illustration board.

Progress Crit

TR September  18

MWF September 19




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